This is the first update in an attempt to end the limbo-like status of Gyelfars.
Gyelfars » Devlog
What's the new direction?
Gyelfars was never meant to take this long to complete. It was always meant to be a small tactics game. Starting with this update, every 4 weeks should bring a minor update leading to the final release.
That means version 1.0 in 4 weeks time.
To ensure this goal is reached, any features that delay development will be cut. Where suitable, and If possible, pre-made assets will be used.
Timeline:
- 1 week from now - v0.7 - Alpha version. Feature complete.
- 2 weeks from now - v0.8 - Asset complete.
- 3 weeks from now - v0.9 - Bug hunt.
- 4 weeks from now - v1.0 - Manintenance.
What's notably new in v0.6?
- 3 playable map scenarios
- Disable equipment
- Equipment trading
- Save and load
- Targeting w/o selecting a destination first
- Gliding units that are not affected by terrain
- 3D character battle scene (crashes with disable equipment)
Screenshot of new 3D battle with pre-made asset characters and equipment.
Hopefully I'll keep to this schedule and see you in a week!
Files
Gyelfars-lin64 58 MB
Version 0.6.0 Sep 05, 2021
Gyelfars-win64 54 MB
Version 0.6.0 Sep 05, 2021
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Gyelfars
Mini turn based tactics game
Status | In development |
Author | setsobotswana |
Genre | Strategy |
Tags | Controller, Fantasy, gamepad, Low-poly, Perma Death, Short, Singleplayer, Turn-based Strategy |
Languages | English |
More posts
- 0.7 isn't here yet 0.8 is late!Sep 21, 2021
- Last pre-alpha...?!Sep 09, 2021
- First Log!Nov 01, 2020
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