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Gyelfars

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Devlog

  • 0.7 isn't here yet 0.8 is late!
    September 21, 2021 by setsobotswana
    Short story short, the 3D interactions have been a bundle of troubles. But things have been coming together, finally. However, I found a game breaking bug in the interaction code. Fixing it may be poi... Continue reading
  • Last pre-alpha...?!
    September 09, 2021 by setsobotswana
    What's new in v0.6.1? New sprites Restorative equipment What's next? Its a few days for the 0.7 alpha deadline. All mechanics for the final build are in. The 3D interaction is still buggy. That will b... Continue reading
  • This is the first update in an attempt to end the limbo-like status of Gyelfars.
    September 05, 2021 by setsobotswana#gyelfars_v_0_6_0
    What's the new direction? Gyelfars was never meant to take this long to complete. It was always meant to be a small tactics game. Starting with this update, every 4 weeks should bring a minor update l... Continue reading
  • First Log!
    November 01, 2020 by setsobotswana
    The first and long over due dev log. The Windows build is here -- and buggy as the Linux build. At least 1 critical bug to fix then hopefully it won't be long for map selection... Continue reading
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